At this point in our development of the Icosphere, we can render our Abstract Icosphere. We can recurse the Icosphere uniformly and non-uniformly. Additionally, we can detect an "observation region" of configurable radius. In this post, we'll tie together all of the work we've done so far in order to make our Icosphere interactive. I've also put together a live, video software demo of the Icospherical World Model.
In this post, we would like to use our atomic icospherical building block, the Triangle, to build up the basic Icosahedron, which is an icosphere of recursive depth zero.